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Post by superpika999 on May 28, 2014 1:47:01 GMT
Can You Release UBSA to The Public Because I Want To Fully Experience The Engine Now Because The Demo Did Not Have Everything That USBA Have
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Post by DarkHydra on May 28, 2014 1:59:07 GMT
Sry but he said he is not releasing Demo 2. In my state it is Summer Now the game should come out any month. Hopefully the game would have the hover wisp, in BlitzSonic Advanced 2011 it introduced Spike Wisp, Super Blitz Sonic Advanced it introduced Rocket Wisp, Now I wanna see the Hover Wisp. Plz can you add the hover wisp?
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Deleted
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Post by Deleted on May 28, 2014 17:38:52 GMT
I honestly see no point in adding hover, since we have flight characters. Something like Laser or Drill would be more practical, maybe void or frenzy (they're mostly the same except void floats and is a lot more controllable, whereas frenzy constantlyly moves forward). The wisp in sonic lost world sucked, asteroid is void with a saw, lightning is very similar to laser, and rhythm is pointless.
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Post by DarkHydra on May 28, 2014 18:02:31 GMT
{Speedster} I'm also okay with Laser, but he also said that he would have a code problem with the Drill Wisp. The wisp in sonic lost world are boring except Eagle, and How will the frenzy wisp open and close his mouth, and since you said we have flight then there is no point with rocket and spike . But both of those wisp are amazing .
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Deleted
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Post by Deleted on May 29, 2014 1:13:33 GMT
{Speedster} I'm also okay with Laser, but he also said that he would have a code problem with the Drill Wisp. The wisp in sonic lost world are boring except Eagle, and How will the frenzy wisp open and close his mouth, and since you said we have flight then there is no point with rocket and spike . But both of those wisp are amazing . Actually spike works, because you can go on the ceiling which if used correctly can lead to strategic level design and Rocket shoots you higher than flight characters can fly. Like I said frenzy and void are the same, I'd go with void then.
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Post by DarkHydra on May 29, 2014 2:56:32 GMT
{Speedster} I mean instead of rocket you can press X to Moon Jump, anyways how is you Planet Wisp and Ocean Ruins Port going? Is it or is it
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Post by Admin on May 29, 2014 14:24:13 GMT
In terms of gameplay, Sonic Universe > UBSA. Ubsa featured only content from SBSA, nothing really new.
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Post by Admin on May 29, 2014 14:24:44 GMT
Not saying I'll never release it....you never know
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Post by DarkHydra on May 29, 2014 21:56:48 GMT
Oh i thought you said on May 17, 2014 at 5:35amC you said: There is no Demo 2 planned, next release is final. But I can't tell you when just yet. Anyways like the 2D in the Emerald City Streets Video.
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Deleted
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Post by Deleted on May 30, 2014 1:09:02 GMT
{Speedster} I mean instead of rocket you can press X to Moon Jump, anyways how is you Planet Wisp and Ocean Ruins Port going? Is it or is it Planet wisp is done on a normal level, but I plan on doing a layout just like the level in sonic colors and currently I'm working on a custom layout that uses what was once background scenery as a part of the level.
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Post by DarkHydra on May 30, 2014 2:50:54 GMT
{Speedster} well then I am thinking this is a amazing port then.
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Post by 8BitGordon on Mar 9, 2015 12:41:05 GMT
In terms of gameplay, Sonic Universe > UBSA. Ubsa featured only content from SBSA, nothing really new. Yeah ,i noticed ..
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Post by Aaron2345 on Nov 1, 2015 4:09:09 GMT
How to access ported stage?
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Post by jOHN on Feb 15, 2016 21:56:33 GMT
HI
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Post by DarkHydra on Mar 1, 2016 22:14:22 GMT
How to access ported stage? ? hard to explain in words
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